- #MYTHICAL MOUNT AND BLADE WARBAND MODS MOD#
- #MYTHICAL MOUNT AND BLADE WARBAND MODS DRIVER#
- #MYTHICAL MOUNT AND BLADE WARBAND MODS FREE#
These specs are for making use of the greater battle sizes by Janus.Please do not use this box to ask a question, it will be rejected - this box is for answers ONLY.
#MYTHICAL MOUNT AND BLADE WARBAND MODS DRIVER#
Ren,Iboltax,Broken one,Jay,Throttlekitty,Rosesim,Nouk,Aligeth,Jaymosuke for several new hairs and faces.ĥ12 MB Direct3D compatible video card and DirectX 9.0 compatible driver SignifierOne & Paeninsula Italica for allowing the use of their research for units names.
#MYTHICAL MOUNT AND BLADE WARBAND MODS MOD#
Zaro for the Graphical Enhancement Mod world textures. Merlkir & Aqtai for lending several good references and reviewing models for accuracy sake. Llew2 - Some of Mount & Gladius osp items. Sahran - Several shields for iberia, celts and peltasts. Wildhorse - New horses (Open Source Project). Tenerife_Boy - For pestering me through PMs until finally convincing me to work on the new shields and new spear animation :wink: and lending several nice references.ĪTG (greek general icon) and KLA (player icon - slightly retextured) (both from TWC community).
#MYTHICAL MOUNT AND BLADE WARBAND MODS FREE#
If anything is out of place and went unnoticed, feel free to give me a heads up.įaction polishing with a few more items, some of them replacing the current ones for better accuracyįemale Armor (not really accurate, but an option for females anyway) Stefanos (ΙΣΤΟΡΙΚΕΣ ΣΕΛΙΔΕΣ magazine author/researcher), and a few others. Sekunda's work (Osprey), excavated material researches, articles and advice from Mr. The references are the classics, coinage, Mr. The Ancient Greeks, pg.14.ĭespite the small timeframe gap subject, everything is meant to be as accurate as possible.
'(.) for we can deduce from a number of references that cuirasses continued to be used well into the peloponnesian war.' The former will turn into raiding parties and no longer a faction. The Scythian Raiders are currently a placeholder for Illyrians, that will be added in the future. The corinthian helmet might be favored over the latter and more accurate pilos, for aesthetical reasons Shield Bashing by xenoargh - (hold defense then press attack to bash)Ī few observations regarding accuracy and the alpha release of TPW / PP: The men inside will become weaker everyday and the number of troops ready for battle will diminish greatly. If they succeed, starvation will eventually force the enemy into surrender, provided the siege isn't lifted. Sabotage - Once you besiege an enemy settlement, it is possible to pay spies to enter it and sabotage their food supplies.
Sea Battles and Travel - Adapted from Ruthven's scripts. They are accessible via menus and ingame battle orders. (You must have 2 points in tactics to access some features. #If you get no ocean reflections even with the above settings, hit esc a couple times and it should work.Ĭaba`drin's Pre-battle Orders & Deployment. #Remember to press and hold f1 to quickly order your troops in formation to specific positions during the battle. #DO NOT forget to access the mod options through the camp menu, or you'll miss several features from Pbod and key strategic features for town assault. #The video options auto exposure and use deph effects must be ENABLED while instancing DISABLED to properly view some of the features. It will allow for reflections and other features. #Make sure you choose directx9 from the main M&B menu. Sahran - Researcher for Carthage, Samnite Federation, Latins and Etruscans. Von Schweinewitz - Researcher for Greek Architecture. Please report any bugs in the appropriate thread. Some troops may be too strong (though they are intended to be harder than native). If sieges work correctly, I will stick to that and keep working on other ones, if not then its back to walls. The few scenes are currently a real prototype, since they have no walls due to accuracy purposes. I will count on feedback to rebalance the troops, since I don't have enough time to both playtest and develop. Some features are still in progress and will be replaced / added and there is some balancing to be done. Please visit This board for an overview of factions, units, features and bug fixes.